MatchmovingMatchmoving
Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it's what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving.
With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, from 3D calibration and tracking, to stereoscopy, and more.
- Explains concepts and teaches professional techniques for successful matchmoving
- Authored by a top matchmove specialist from Industrial Light and Magic, who walks you through step-by-step tutorials and impressive examples
- Covers matchmoving basics, 2D tracking, 3D calibration and tracking, automatic tracking, cameras, integrating matchmoves, and stereoscopy
Learn how studio visual effects professionals make all the right matchmoves withMatchmoving: The Invisible Art of Camera Tracking 2nd Edition.
Master the Art and Science of Matchmoving
Written by a matchmoving expert, this book is much more than a technical primer. It helps you think like a pro so that you can find the right solution for your matchmoves, no matter how tricky. You'll also find coverage of tasks that commonly go hand-in-hand with matchmoving, along with advice on the contributions you can make on the set of a live-action shoot. Whether you're a student or professional, Matchmoving: The Invisible Art of Camera Tracking gives you the knowledge and perspective you need to quickly and successfully solve every matchmove.
Coverage includes:
- Understanding how matchmove programs work
- Perspective matching
- Getting optimal 2D tracking data
- Calibrating/solving cameras
- Using automatic tracking
- Fitting matchmoves into a CG set
- Mastering matchamation techniques
- Modeling from matchmoves
- Troubleshooting bad matchmoves
- Multi-purposing matchmove data
Dobbert, a matchmover who worked on Hellboy and Sin City, describes techniques in matchmoving, the process which aligns the perspectives of real images with computer generated additions. Coverage includes strategies for 2D tracking, 3D calibration, perspective matching, automatic tracking, set fitting, and troubleshooting, and offers tutorials for understanding matchmoving software and different types of cameras. The author intends this book for visual artists whose principle task is not matchmoving, as well as for 3D animation or compositing students whom he believes can gain a competitive advantage with knowledge of these techniques. The accompanying CD-ROM contains practice exercises, printable resources, and demos of boujou bullet, SynthEyes, and MatchMover Pro software. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)
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- San Francisco, Calif. ; London : SYBEX, 2005.
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