OpenGL SuperBibleeBook - 2005
In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you really want to know is how to create, design and go. That's where OpenGL SuperBible comes in. Complete with supporting figures and a CD packed with free tools, demos and libraries, OpenGL SuperBible simplifies 3D programming concepts without wasting your time with programming theory. Mac and Windows users will both find this comprehensive hands-on guide helpful as you learn to program for games, visualization applications and multi-platforms. This is the ultimate resource for any new programmer.
This book/CD-ROM guide for OpenGL programmers at all levels covers classic OpenGL, the use of OpenGL on Windows, MacOS X, and Linux/UNIX, and the newest features of OpenGL and of 3D graphics hardware in general. This third edition contains material on new features such as OpenGL 2.0's Shading Language. The CD-ROM contains source code for all example programs, the GLUT Library for Windows, a complete OpenGL specification in Adobe Acrobat, and a collection of additional example programs. Wright is a teacher of OpenGL programming. Lipchak develops OpenGL drivers at a research center. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)